


|
|
Perfect
 |
"A world where colour is banned...where love is against the law...This is the world of Perfect, and this is where you live."
Perfect is a roleplaying game rooted in a world akin to Victorian England, but which is under a harsh and Dystopic reign of terror. Laws are constricting to the point of absurdity, and status and fashion have turned into legally-regulated modes of oppression.
The characters you play are people who can’t just settle into this system. You feel a deep-rooted discontent and distrust of the government and society around you. You begin to walk against the current, bending and breaking laws as you do so. |
Whether it is curiosity, bitterness, love or hatred that drives you, you cannot rest at ease until something is done. The Inspectors, men dressed in black suits, sit at every street corner. They watch you, they wait for you to slip up.
This is a world where colour is banned. This is a world where love is against the law.
This is the world of Perfect, and this is where you live.
|
|
Perfect features an easy to learn system, which puts the stress on character development and narration.The game is best played with 3-5 players (of which, one is GM.)
The GM role puts emphasis on facilitation, creating consensus, and asking questions – a stark departure from most GM positions.
The game costs only $18.00 USD, plus Shipping and Handling.
American Shipping: $4 USD.
Canadian Shipping: $2 USD.
International Shipping: Inquire for a figure & payment information.
Sold out!
|
Ron Edwards, author of Sorcerer, has this to say about Perfect:
I presented a couple games to some friends, and fairly quickly, they chose Perfect, which I described as a combination of V for Vendetta and A Clockwork Orange. "That's fucked up!" said Brian, which in guy-hangout mode, you understand, is a ringing endorsement.
The fun part was seeing the two guys get so much out of it. For example, I have no trouble at all understanding why they chose to loathe bankers and lawyers - as intended I'm sure, Gaillist society is not being treated as a disconnected fantasy by our impromptu group, but rather as a medium through which real-life frustrations and confusions can be acted upon.
As for the system, they fucking loved it. Both of them totally got into the crimes, pushed the envelope, and repeatedly stated how much they were enjoying their characters. A little later than I should, I realized who I was playing with, and stated, very strongly: "it's all about the Payout." They tuned into that like sharks.
Read the rest of Ron's Actual Play review at The Forge!
Malcolm Craig, author of A|State and Cold City, says:
"It's like Kafka and Charlotte Bronte had children, and those children wrote Blade Runner."
|